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the_a_e_we_knew_is_dead [2026/04/25 17:10] – created sangbaskin8the_a_e_we_knew_is_dead [2026/04/26 15:12] (current) – created stevenalger8061
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-Now the current occupation of creative team members in the company rely on one thing and one thing alone to sell their gamesnostalgiaThe current Rare as we know it relies heavily on gamer'nostalgia of IPs of gaming’s past. It's no coincidence that Rare Replay (an amazing collection of old Rare Games) was released during the same time Microsoft was announcing that Rare was going to be making more "Traditional" games again. Don’t be confused; even though Rare Replay was released on Xbox and marketed as Rare titles, these are in no way a reflection on the current company. The majority of the games seen in Rare Replay were done by employees that no longer exist at the company.+(Image: [[https://seaofthieves.wiki.gg/images/thumb/8/89/Gilded_Phoenix_Weapons_status_effect_promo.jpg/600px-Gilded_Phoenix_Weapons_status_effect_promo.jpg|https://seaofthieves.wiki.gg/images/thumb/8/89/Gilded_Phoenix_Weapons_status_effect_promo.jpg/600px-Gilded_Phoenix_Weapons_status_effect_promo.jpg]])Today Sea of Thieves Lead Designer Mike Chapman posted on the game'forums to give more details on how personal combat with flintlocks, blunderbusses and swords will actually work on Rare's upcoming shared world adventure g
  
-  +It's been while since we've heard new details about Capybara's long-in-development dungeon crawlerhasn't itI continue to maintain that the demos of Below that I've spent time with are some of the best gaming experiences I've had in quite some time, but we are getting to the point where it's hard not to wonder what the hold up is. Capy is studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into placeBelow was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it's 2016it would be wonderful to see a new trailer or two before a launch before March 31 of this yearLet's face itif we go through another six months without hearing anything about Below, it's going to be hard to remind gamers why they should care about this wonderful title all over again.
-Delivering sword combat for network gameespecially as part of a first person experience, is particularly challengingWe’re busy prototyping sword combat to get it into exactly the right place before we add it to a build that some lucky players in the Insider Programme will get a chance to play and provide feedback on. We’ve tried a few different approaches and we’re getting closer to a solution we feel happy with. We know where it needs it sit in terms of the overall approach to combatbut we’re still keen resolve some remaining issues before its ready for larger audienceAs alwaysthere will be much more to share in the fut+
  
    
-(Image: [[http://www.imageafter.com/image.php?image=b8architecture_exteriors070.jpg&dl=1|http://www.imageafter.com/image.php?image=b8architecture_exteriors070.jpg&dl=1]])There are also references to more instruments beyond the hurdy-gurdy and accordion, which have become massive hits among players. Each of the two existing instruments has a lead and backing track (along with their drunk variants)but a fifth track for drums also appears to be on the cards. Many players have also wished for larger galleons allowing for crews of 5 or 6, but the datamine has revealed no fruits in that regard – just more pomegrana+In a recent post on Reddit, user vJoeyz shared news regarding a possible Sea of Thieves open-betaThe information, obtained by digging through newly added files for the insiders-only version of the gamecontains multiple references to content for an unannounced open beta. The only way the closed beta could be accessed was to either have it pre-ordered or be a member of the games insider prog
  
    
-While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn't want to just leave fans with an idea of what the game will beAs such, Rare put together cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may beRare didn't give any promises on that frontmerely stating that the team is working very hard and [[https://Seaofthievesfans.com/|Sea Of Thieves collectibles|https://seaofthievesfans.com/]] of Thieves is growing closer to its vision every +An example of this is the fact that we don’t have a UI crosshair for both cannons and guns. Players use the weapons themselves to aimCrosshairs tend to imply level of precision and a type of aiming that just doesn’t feel appropriate for pirate weaponryWhen you use the gun barrel itself to aim without the absolute certainty of a crosshairyou tend to find that players are a little more considered with their shots. Of course, landing a hit this way feels even more satisfying, 
  
    
-Lawbreakers feels like the game that Cliff Bleszinski and the Boss Key team was destined to makeA flashy spiritual successor to the multiplayer FPS titles of yesteryearLawbreakers is unapologetic in its approachThe game doesnwant to fit in with the Jonesesbut instead chooses to deliver an experience that follows specific vision. Most importantly the game just looks like it delivers loads of funSomething we are very happy to see Cliffy B get back+We’ve also gone a step further compared to most other experiences that have aim down sights, in that the default position when carrying a gun around is not held in an aiming stance from the hip. Instead, guns that are not being actively aimed have their barrels pointing upwards or close to the player’s bodyThe reason for this is that players have to take a specific action to aim the gun (and be seen to aim the gun), which makes it much clearer to determine the intent of other players: if you see them aiming at youyou know they are trying to line up a shot. Conversely, if you come across another crew in the world who seems more friendly and their guns are raised, the situation can feel less hostileOrdinarily, in a typical shooter, even with aim down sights, the gun is held outwards and from the hip and other players automatically look more dea 
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 +Whether it ends up happening or not, it doesn'seem like players are going to be forgetting about the game anytime soon. Despite much criticism pointed towards Microsoft's first party games Sea of Thieves has always proven to be a bright spot in the public eyeespecially with the game set to feature cross-play between Xbox and PC , step most gamers would agree is in the right directionIt's now all up to Microsoft and Rare to ensure smooth sail
  
    
-As expected, Sea of Thieves is an online multiplayer game in which players will cooperatively and competitively partake in traditional pirate activities. Those include running ship by weighing anchorunfurling sails, and laying down cannon fire on other ships, and island life -- though that was left merely teased. Oh, and don't forget drinking ale. There'plenty of ale to be drunk as wellMostly thoughthere was lot of sea battles with other pirate sh+While all this should be taken with grain of saltit'easy to see why a Rare and Microsoft would be gearing up for an open betaWith the hype surrounding the game right now thanks to the closed-beta and high twitch viewershipnot to mention limited edition controller set to be released, the studios would want to keep riding this high up until the game's release and an open-beta could go a long way towards t
  
    
-The addition of harpoon guns brings some exciting possibilities for underwater combat and maneuvering: it's a great shark deterrent (as it's likely gunpowder-based weapons won't be usable under water post-beta), and also brings the possibility that pirates will be able to attach themselves to opposing ships via the harpoons and potentially sneak up the sidesOf coursethat's not the only new weapon to watch out for. The boarding axeheavy swordrapierflintlock pistol, and blunderbuss will also be featured in the full version of Sea of Thiev +There is plenty of other content mentioned in the post as wellseveral of which are cosmetics. Not only will island and ship cosmetic chests be available but more customization options for the pirate generator will be addedSome of these include scarstattooshair colormakeupskin color, and several oth
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-The "new" Rare, as well call them, just made a compilation of "Old" Rare’s successful games. The creation of "old" Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to be back in the day and then, Oh wow! A new game by Rare is coming out.+
  
    
-Having to reload is another contributor to the pace, especially since guns are single shot and players can’t walk around with multiple musket balls already loadedInstead they have to reload after each shot which potentially leaves them vulnerable to att+The beta for Sea of Thieves happened recently, and to not many people's surprise, dataminers got a hold of the game's dataWhat perhaps was not expected is what they found hidden beneath the sea of c
  
    
-Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called "Old Bettsy". The same categories also exist for the sailspennants, and flags – strong indicator that crews will be able to vote on a flag to sail underAs expectedplayer customization will also be much more in-depthwith healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select+What do you think about [[https://Seaofthievesfans.com/|Sea of Thieves DLC|https://seaofthievesfans.Com/]] of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content, or has the era of paid multiplayer business models started to fade away? Let us know in the comments be 
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 +Even though Rare Replay was one of the most pleasant surprises of 2015it's been far too long since Rare has made game that feels truly aligned with its original development visionYesthe masterminds of yesteryear have moved on from the heralded development studiobut when we got glimpse of Rare's next projectit's hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.
  
the_a_e_we_knew_is_dead.txt · Last modified: 2026/04/26 15:12 by stevenalger8061

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