Since the release of MHW in 2018, a handful of other Monster Hunter -branded experiences have gone to market. as well. The 2018 title received its Iceborne expansion in 2019, for example. [[https://monsterwildlands.com/|Monster Hunter Wilds updates|https://monsterwildlands.com/]] Hunter Riders launched on mobile platforms the following year. And Monster Hunter Rise and Monster Hunter Stories 2: Wings of Ruin both landed on the Nintendo Switch in 2021, giving fans of the top-selling Capcom series several more excuses to revisit the beast-ridden unive The game that began it all — Monster Hunter. It was released for the PS2 in 2004 and allowed players to take on the role of a hunter who completes various quests while they track down a variety of monsters to kill or capture. Players could obtain items from slain monsters to create better armor, enabling them to take down even bigger and better p The original Monster Hunter 4 was a Japan-only release for the 3DS in 2013. However, the enhanced version that was later released did come to Western shores, called Monster Hunter 4 Ultimate (Monster Hunter 4G in Japan). It was released for the 3DS in 2015 and was the first handheld Monster Hunter in the West to feature fully integrated online multiplayer functional Yennefer of Vengerberg and Triss Merigold from The Witcher 3: Wild Hunt have joined Monster Hunter World on PC, thanks to a character swap mod. Of course, this does not mark the first time that the World of the Witcher has crossed paths with Capcom's hit franchise. Geralt guest starred in Monster Hunter World via a crossover event that hit consoles in February 2019, then migrated to PC that May. The collaboration between Capcom and CD Projekt Red added Geralt, Witcher -themed items, resources to craft the White Wolf's armor and weapon sets, and much m Over the weekend, Desconhecido 's (via DSOGaming ) Witcher x Monster Hunter World mod went live on Nexus Mods. The build in question adds The Witcher 3: Wild Hunt's Triss Merigold and Yennefer of Vengerberg to the Capcom experience, courtesy of a couple of character swaps. Notably, players who download the PC mod can switch out the Commission and Rot armor for Triss; meanwhile, Yen replaces the Brigade armor. Screenshots show that Triss' main Witcher 3 attire and DLC outfit feature in the mod, though it appears that only Yen's DLC garb will be accessi I know that right off the bat, many people are going to disagree just based off the title of the article. One of the most common takes regarding weapon durability limits is that it does nothing but get in the way. And I can’t disagree to some extent—it can be horribly frustrating and annoy (Image: [[https://i.ytimg.com/vi/mG-64zGioLo/hq720.jpg|https://i.ytimg.com/vi/mG-64zGioLo/hq720.jpg]])More than that, the argument has been made that weapon durability systems basically discourage combat altogether. If you must constantly replace your weapons—and especially if you’re carrying a better weapon with you—you’re reluctant to use it because you don’t want to use it up. Furthermore, it also encourages players to use the worst weapons possible in every battle, in fear of using up the good ones. Instead of encouraging the usage of a variety of weapons like the system is supposed to, it often ends up encouraging players to simply avoid combat. Sometimes, players even finish the game without using any of the best weapons, because they "might need it later"—indefinitely. It almost seems like weapon durability is basically the game’s way of shooting itself in the f Of the myriad Monster Hunter World mods that have made the rounds online over the last several years, this seems to count as one that players will want to check out. Naturally, the downside is that the character swaps won't allow players to fully assume the roles of The Witcher 3: Wild Hunt heroines. So Triss' incredible fire magic and Yen's supreme sorceress abilities cannot be used to mow down beasties in MHW . Perhaps future mods will make such wonders possible, tho However, this is not to say that durability systems should just be eliminated entirely. In fact, when done right, they can make gameplay feel more realistic in a way that isn’t infuriating. For starters, apart from survival games, weapons can still have a durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, and you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to have the materials to fix weapons lat That said, the one realm in which people seem to be the most accepting of weapon durability systems is in survival games. Considering that the whole point of those games is to be desperately trying to survive in an almost impossible situation, limited supplies and weapons contributes to the feel that the games are usually going for and are thus much more acceptable for m