Leona's Zenith Blade is her third active ability and it allows Leona to project a solar image of her sword in a straight line with a limited range. If an enemy is hit by the sword's projection, magic damage is dealt to them and Leona dashes to the enemy hit last. When Leona dashes to an enemy hit by Zenith Blade, they are rooted for 0.5 seconds. In the early game, this ability is best used to punish enemy Champions that are alone in lane or may be coming a little too close to the minion wave, but later on in the game it will be your tool of choice for initiating fights and landing Shield of Daybreak. Following this ability up with her Shield of Daybreak allows her to immobilize an enemy champion for a whole 1.5 seconds, more than enough time for a teammate to land his or her's next crowd control abil

The next time players see the group of travelers is in “Mountain Scryer,” where only three of the travelers are present. This is reinforced in “Tyari the Traveler,” where once again there are only three travelers present, as Tyari is seen opening a portal. After a brief stop and a lesson from the “Mentor of the Stones,” voice line interactions between the Mentor and other cards reveal that the Mentor doesn’t see a future for the climbers Emir and Hal

(Image: https://www.istockphoto.com/photos/class=)Other heroes have seen reductions in the movement speed of their base kit or of certain abilities, which is in line with the changes made the movement speed items listed above. Batrider’s Firefly speed bonus, Bloodseeker’s Thirst, Broothmother’s Spin Web, and Death Prophet are all heroes or abilities that have seen such movement speed reducti

Last but certainly not least, there's the story of Tyari, the tale of a group of travelers braving the intense climb of mount Targon. These cards were released as part of the Call of the Mountain expansion back in August. The story begins in “Gift Giver,” where a kind woman is seen giving a group of climbers necklaces made of gems that are to protect them on their ascent up the mount

Misfts ended the Spring Split with a sixth place finish in playoffs, losing to Rouge. Many believed that the team would take a step up with the addition of former Team SoloMid bot laner Kasper “Kobbe” Kobberup. Mid laner Fabian 'FEBIVEN“ Diepstraten combined with Kobbe in theory should propel the team to compete with the likes of Origen, Mad Lions and Ro

In Nexus Blitz you are able to pick a champion for yourself and one champion to ban the enemy team from picking. Good bans include those who do a lot of AOE damage such as Katarina and Miss Fortune. On the other hand, try to pick Champions that excel in AOE because you will be in team-fights almost constantly. A good choice for beginners may be Garen , who gets stronger with each fight. Each team also requires two junglers, but the laning/jungling phase is incredibly short so Champions are still best picked in regards to their fighting ability. The laning phase is short because of the map's design and also because of the mini-game events every few minutes. Unlike the classic three-lane map in Summoner's Rift, Nexus Blitz's map is horizontal and only has a middle and bot lane with the top dedicated to jungling. The map is also pretty tight which puts players in close proximity with the enemy. When most players are getting level 5 or 6, the countdown to the first mini-game will start and the game begins to devolve into constant team-fighting chaos. After this point, junglers leave the jungle and begin to help push middle lane since events occur frequently and often in the middle l

In the background, players can see Tyari fitting the necklace around his neck and an unnamed climber who seems to be the only one not wearing a necklace at all. The other two climbers are named in the flavor text. Halley is a Noxian woman looking to prove herself to her people by climbing Targon, and Emir is an optimistic Demacian who wants to prove he’s capable of something amazing. As of the beginning of the journey, there are four people attempting the cl

Leona's best choice for summoning spells are going to be Flash and ignite. Flash can help Leona get in the middle of a fight or help her easily retreat from one as well. Ignite can be swapped with a barrier or heal to go with a more support play style, but ignite will bag more early kills for an aggressive Leona. For her Runes, the Resolve path is best for playing divey and aggressive. First on the Rune path, get Aftershock as it synergizes well with Leona's abilities and provides extra resistances on top of Leona's already existing ones. For your second Rune, go with Demolish because if you are playing aggressive as Leona, you'll be near the enemy tower a lot so it would be ideal to deal extra damage to it. The third Rune spot should be filled with Conditioning because it synergizes really well with Leona's Eclipse ability. Conditioning is also a free and guaranteed spike in tankiness at minute 12, which will cause even more problems for enemy ADCs that are also spiking in damage at this time. For your final Rune slot, go with either Unflinching or Overgrowth. Unflinching can be more helpful if you're playing an aggressive Leona that likes to roam because then you don't have to worry about first being near minion kills to benefit from the Rune. Unflinching will also provide Leona with much needed tenacity and slow resist so she can better maneuver when in the middle of a battle. On the other hand, Overgrowth will provide Leona with much needed extra HP that can help her survive high damage output in the late-MOBA game updates, so it is worth taking Overgrowth if you suspect a long g