Making sure the three protagonists continue to feel unique was another point of concern for Rockstar. In third-person, where you're looking down at them, you can clearly see who you're playing as and what's going on around them but that's not as easy to replicate in first-person. So the studio adjusted the animations to fit the new mode: Franklin, Michael and Trevor all have their own idle animations (and probably different hand models), and if a character is speaking to you when you look over at them, you'll see they're looking back at you, making eye-cont

(Image: https://www.freepixels.com/class=)“You have to change pretty much everything. I mean, if you want to do it right. We have a very solid third-person animation system, but you don’t just put the camera down there and expect to see the guns, aim, and sh

Would the addition of a new perspective actually change how you play Grand Theft Auto V or is it just a gimmick? According to IGN who previewed the new mode, it's a change that not only offers a new way to play, but a new way to see and interactive with every part of the world. Take a simple walk down the sidewalk, and you may now notice the subtle reactions the NPC make as you walk by. Supposedly, little details like characters glancing at you have always been in the game, but it becomes far more noticeable in first-person m

Moving on to GTA 5 cheats|https://gta5play.com/ V's setting - it's big. Actually, big is a completely insufficient word to describe Rockstar's new and improved Los Santos. Art Director, Aaron Garbut, explains that “When you include interior and exterior spaces together, Los Santos is bigger than the worlds of Red Dead Redemption , San Andreas and GTA IV combined, with room to spare.” That statement boggles the mind. However impressive that fact may be, we can only hope that Rockstar isn't merely aiming for quantity, with GTA V .

A user on NeoGAF (via Nintendo Life ) with the handle Vern has recently come out with a pretty exciting rumor for both Grand Theft Auto and Switch fans. He claims that he got a tip from a reliable source that the video game may finally be busting its way to the hybrid console. His lengthy post, which you can read below, is a supplementary explanation to his earlier insinuation that GTA5 could be coming soon to Swi

Until GTA V releases, our best look at the new first-person mode will come from the new trailer showing it off. Needless to say (but here goes) it's very impressive. Has this new feature made the game a guaranteed purchase for some of you? How about heists in first-per

But saying that this dimension is “a game-changer” is overzealous. The first-person perspective in Grand Theft Auto V constantly evokes an aura of novelty. It doesn’t fit in. Grand Theft Auto V, and the Grand Theft Auto series in general, was never built for first-person. Many of the actions benefit from a more peripheral viewpoint, as you can attackers easier and see a nearby getaway vehicle without fiddling around with the camera too much. Firefights are not the focus of GTA, nor are the driving segments. Grand Theft Auto’s appeal has always been the open-world. Moving around a city, launching off a ramp, shooting enemies, and making a clean getaway are not that valuable on their own, but the cohesion between these elements is what make GTA into what it is. The first-person perspective disjoints that synergy; it frames the firefights and vehicles as the most core elements, when they’ve only been pieces of a bigger puzzle.

I think it was really useful on the PS2-ear games for bringing these somewhat simplistic characters to life. But when we went to PS3 and 360 I think it would become a distraction if you were like, 'Well that's a famous person.' Suddenly these characters start to feel like they were alive a lot more and you need that to sell them. As long as you have good actors, not knowing them actually is an advantage in terms of bringing the game to life. I can't see us moving past that for major parts in the game.

The one new release to chart for the month was LEGO Marvel's Avengers - in one note however, The NPD Group explained that if the chart were organized purely by the highest-selling SKU (rather than combined platform sales), last month's _Mario & Luigi: Paper Jam _ for 3DS would have charted at

Following a busy holiday season filled with new releases, January is typically seen as a bit of a “slower” time of the year for new game releases, with the last month's results from game sales tracker The NPD Group posting their list of the top selling titles for January 2016, which is largely dominated by many familiar fa

Unsurprisingly, development of the new mode was made possible because of the new consoles (and PC) and the power they offer. With development time representing a huge factor, implementing the new mode was much more complex that just taking the pre-existing camera and moving it to the characters' eye-level. And with Rockstar being, well, Rockstar, you either do it right or not at