<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.brewerideas.ca/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.brewerideas.ca/feed.php">
        <title>Brewer Spectrometer Wiki fa_c_y_6</title>
        <description></description>
        <link>https://wiki.brewerideas.ca/</link>
        <image rdf:resource="https://wiki.brewerideas.ca/lib/tpl/dokuwiki/images/favicon.ico" />
       <dc:date>2026-04-17T17:05:33+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.brewerideas.ca/doku.php?id=fa_c_y_6:companions_and_gameplay_details&amp;rev=1776436076&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.brewerideas.ca/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Brewer Spectrometer Wiki</title>
        <link>https://wiki.brewerideas.ca/</link>
        <url>https://wiki.brewerideas.ca/lib/tpl/dokuwiki/images/favicon.ico</url>
    </image>
    <item rdf:about="https://wiki.brewerideas.ca/doku.php?id=fa_c_y_6:companions_and_gameplay_details&amp;rev=1776436076&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-17T14:27:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fa_c_y_6:companions_and_gameplay_details</title>
        <link>https://wiki.brewerideas.ca/doku.php?id=fa_c_y_6:companions_and_gameplay_details&amp;rev=1776436076&amp;do=diff</link>
        <description>_ Far Cry 4 _ played with this idea a little bit, but the factions were specifically part of the plot. You only got to side with one faction or the other at the very end. A faction system that is affected by gameplay would be a welcome addition. You could take down an outpost, then decide which faction gets to control it. It would be a nice change of pace and would open many story possibilities since you’re constantly changing the flow of battle between these factions. To make things interesting…</description>
    </item>
</rdf:RDF>
