That manifests in-game as the many community-fed systems of infrastructure around Death Stranding 's world . Players can contribute supplies to survival caches, containers, roads, relevant resource site paths, and other important exploration tools for getting through the game's abstract, apocalyptic interpretation of the United States. Because the main premise of the game is re-connecting the isolated United States together after supernatural disaster, many of the gameplay concepts reflect that idea. Players are both encouraged and rewarded for placing objects in the world that aren't necessarily imperative for themselves, but could save lives for others, at least conceptually speak
Firstly, it's important to hone in on Kojima's comments about the next big videogame genre, the “strand” type of game . In a way, Kojima had stayed true to his word in creating a game that, at first, seemed genre-less or at bare minimum tough to distinguish. One of the biggest and most important questions prior to Death Stranding 's gameplay reveal was: What is Death Stranding ? Some had asked in jest, others were genuinely curious of Death Stranding . According to Hideo Kojima, a “strand game” involves the usage of social systems to emphasize and incorporate “the concept of connections” between all players, otherwise known as “stran
Geoff Keighley is to be hosting this year’s The Game Awards 2019 which is due to take place this December . We’ll have to keep eyes peeled for any announcements with giraffes included. We’ll then know exactly how much Geoff’s influence is taking hold of the industry, and whether we must prepare for a video game giraffe future.
Kojima then went on to mention that media reception for Death Stranding would presumably be mixed, with “pros and cons” of Death Stranding 's approach to the “strand game” genre. Much of that was actually reflected in the Death Stranding 's reviews, which were notoriously mixed from media outlets around the world. Regardless of how the “strand game” genre was realized in Death Stranding , Kojima ultimately believes in his vision of a “strand game” genre. A potential Death Stranding sequel could solidify that genre, assuming the developer has not been discouraged by Death Stranding 's recept
The vehicles are a strong point of contention for players, considering that they imply that they'll be able to trivialize some deliveries, but they also don't exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding 's artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim
There is a high likelihood that Kojima Productions' next title truly is a Death Stranding sequel, or a new “strand game” of some kind. Kojima is not usually one to mince words, especially if it's a game he believes is shepherding in a new genre for the med
It's an interesting conceptual design that does genuinely make Death Stranding different from many singleplayer and survival-style games. However, Kojima's comments on the “strand game” genre mentioned sequels , some that may not necessarily be exactly like Death Stranding . In an interview with GameSpot, after being asked about the future of Death Stranding , he stated a new genre of games isn't defined by just one gameplay experie
Death Stranding’s controls also map really well onto the mouse and keyboard. Every keybind feels intuitive and those who prefer a controller can still easily plug one in and enjoy the game that way. The mouse and keyboard controls even include some quality of life changes that PS4 players would’ve loved; for example, you can now skip cutscenes and any short animations like Sam’s frequent showers without entering any menus. My only real complaint thus far is a small one; the loading screen when first launching the game up takes about 90 seconds. However, all other loading screens are pretty short, so you only have to sit through that load once per sitt
I’ve obviously never played the PS4 version of Death Stranding , and I’m sure that I’m far from completing its 40-hour campaign, but nothing I’ve experienced so far stops me from claiming that PC is now the definitive place to play Death Stranding . The game is visually stunning, controls well, and runs immaculately; so far I’d say it was well worth the seven month wait. However, I still have a few hundred more orders to complete; one of which is my review of Death Stranding’s PC version which I’ll be carefully delivering to DualShockers readers later this mo
Popular faces seem to be appearing more and more in video games. We’ve seen Keanu Reeves starring as Johnny Silverhand in Cyberpunk 2077 , Hideo Kojima has pulled nearly half of Hollywood into Death Stranding , and Fortnite keeps adding popular icons such as Batman . But there’s one person who continues to try and insert a specific animal into games: Geoff Keighley.Mr. Keighley, an ex-host for GameTrailers TV, and a freelance writer for various outlets started up his own awards show in 2014 titled The Game Awards. The award ceremony is designed to celebrate achievements in the video game industry. You’ll no doubt see him at numerous video game events and enjoying his friendships with famous faces in the industry. The year 2013 seems to be the first year I can find in which Geoff Keighley begins to harp on about giraffes a noticeable amount. It seems to have started with just sharing his delight about the long-necked creatures, but has slowly escalated to become his brand. Now, it looks as though he’s trying to forcefully include giraffes in popular video games.Back in 2013, Naughty Dog’s The Last of Us  launched on PS3, and features a scene where Joel and Ellie see some giraffes in an overgrown city . Given Geoff’s current excitement for the upcoming sequel The Last of Us Part II , I believe his adoration towards giraffes in games stems from that very scene. However, on June 4, 2013, Geoff Tweeted that he loves giraffes , referencing the popular Toys R Us mascot, a giraffe named Geoffery. He claimed it was because Geoffery spells his name with a G, as opposed to the alternative, Jeffery. This was in the same month as E3 2013 which Geoff attended and tweeted out a picture of a giraffe wearing a bowtie that Spike TV had provided for the event.Later that year, Geoff brought our attention to the box art of Zoo Tycoon featuring a giraffe. This clearly delighted Geoff as it truly meant the Xbox One-exclusive launch title was bringing next-generation giraffes running on the new Microsoft console. Little did the industry know what the man had in store for video game giraffes in the future.A year later in 2014, Geoff asked someone on Twitter if there was going to be a playable giraffe in a video game. Sadly, Twitter seems to have lost the original Tweet, so all we can do is speculate on whatever game he’s referencing. It’s likely safe to say that he mentioned giraffes occasionally online and in replies to people, but as the years went on, his giraffe plan began to formulate even more. Giraffe Town , a game in which you play as a weird clumsy giraffe launched on PC in 2018, and Geoff caught wind of it and shared it . However, he seemed to be under the impression that it was a spin-off title starring the giraffe from The Last of Us . No one seemed to clarify that it was an unrelated giraffe.Living in adoration for his video game giraffes took a dramatic turn these past two years. The Last of Us Part II was still heavily under wraps when Geoff Keighley and Naughty Dog’s Neil Druckmann began publicly talking about him having a part in the upcoming sequel as a giraffe. Geoff sent Neil various videos of him acting and singing as an Animoji giraffe , and his potential inclusion looked promising. However, we since haven't heard of Keighley's involvement being confirmed, but the game is still to launch, so there’s a possibility.This year, it started to look as if Geoff’s dream of having his favorite giraffe in video games was becoming a success. Geoff had changed his profile picture to the giraffe from The Last of Us on September 23, but there was something odd. The giraffe was actually hologram-styled similarly to what is seen in Hideo Kojima’s Death Stranding . We know that Geoff and Kojima have met up in the past. Hell, even Geoff himself is in Death Stranding as a hologram , so there’s a very good chance that he’s nudged his favorite giraffe into the game as well. The Last of Us Part II was then ready to be revealed to the public some more this past month , and Geoff took the opportunity to tweet that there would be an important update on the status of giraffes in the game . We were, of course, not informed of any giraffes being in the game, but going by the Animoji musical situation earlier in the year, we may just see Geoff’s favorite giraffe making a cameo.